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MageKnight Dungeons
MageKnight Dungeons Support Files.
msgen.pdf (268.3 KiB, 4,901 hits)
Magespawn Generators ©2002 Duane R. Haut II – www.dungeonforge.comSeries_1_1-10.pdf (6.7 MiB, 6,799 hits)
Series 1 MKD Tiles are a cobble stone floor with dynamic lighting effects. Tiles 1-10 included at 100 dpi Created by Highland Piper using CC3 and PhotoshopSeries_1_11-20.pdf (7.2 MiB, 4,913 hits)
Series 1 MKD tiles 11-20 Created by Highland PiperSeries_1_21-30.pdf (7.1 MiB, 4,330 hits)
Series 1 MKD tiles 21-30 Created by Highland PiperSeries_1_31-40.pdf (5.9 MiB, 4,208 hits)
Series 1 MKD tiles 31-40 Created by Highland PiperSeries_1_41-50.pdf (6.8 MiB, 4,266 hits)
Series 1 MKD tiles 41-50 Created by Highland Pipermkd_wmt.zip (43.1 KiB, 3,219 hits)
Wandering Monster Token Generator v1.00 (C)2002 Duane R. Haut II - www.dungeonforge.com This program creates custom wandering monster tokens for the Mage Knight Dungeons game by Wizkids. This program is freeware. Use at your own risk. System Requirements Windows 98+ Visual Basic 6 Runtime Constructing New Tokens 1. Print token on cardstock and let the ink dry. 2. Cut out, leaving the two halves of the token together. 3. Score the line between the halves of the token. 4. Using a glue stick, glue the non-printed side and fold the two halves together. 5. For best results, place under a heavy ook and let the glue dry. 6. Cut out the token and it's ready to use.mkd_at.zip (38.4 KiB, 3,123 hits)
Artifact Token Generator v1.00 (C)2002 Duane R. Haut II - www.dungeonforge.com This program creates custom artifact tokens for the Mage Knight Dungeons game by Wizkids. This program is freeware. Use at your own risk. System Requirements Windows 98+ Visual Basic 6 Runtime Constructing New Tokens 1. Print token on cardstock and let the ink dry. 2. Cut out, leaving the two halves of the token together. 3. Score the line between the halves of the token. 4. Using a glue stick, glue the non-printed side and fold the two halves together. 5. For best results, place under a heavy ook and let the glue dry. 6. Cut out the token and it's ready to use.MKD_Villagers.pdf (455.8 KiB, 4,047 hits)
Unknown author. Originally on 2 pdf's. Compiled by Highland Piper edit: Some of these are mine -- RobMKD_DngCritters_Rules20.pdf (1.9 MiB, 3,829 hits)
Mage Knight Dungeons - Dungeon Critters 2.0 PDF This new version of Dungeon Critters adds the Deadly Pudding, a multidial mage spawn that acts like one creature. Also included is all new dial art with cleaned up critter art, & revised rules.MKDungCritters11.pdf (988.2 KiB, 3,864 hits)
Original design by Duane R. Haut II and updated rules and high resolution by Scott Everts. When you really want to soften up your Heroes send in the critters.MK_Scenario_1.zip (2.1 MiB, 3,291 hits)
The Necropolis Sect has kidnapped some local craftsmen. These are not ordinary craftsmen, Necropolis Sect could use the prisoners to make weapons of mass destruction! Can you rescue them before time runs out? This zip file contains two pdf's, the first one is the rules of the Scenario, the second contains special tokens and map tiles for you to use if you wish.MK_MinotaurMaze_Rules.pdf (20.1 KiB, 4,538 hits)
Minotaur Maze RulesMK_MinotaurMaze_Map.pdf (5.4 MiB, 4,597 hits)
Minotaur Maze MapMageSpawnGenerators1.pdf (195.4 KiB, 3,461 hits)
Mage Spawn Generators A Mage Knight Dungeons Variant Rule By Philip Reed A typical Dungeons game involves pushing the wandering monster tokens around on the board until they are converted to Mage Spawn. This variant gets a lot more Mage Spawn on the board and has a lot of the feel of the Gauntlet arcade game. Using this variant works best if a neutral player controls all of the Mage Spawn but games without a referee can use this rule just as easily as they do wandering monster tokens.Jamis Buck's Dungeon Generator (224.1 KiB, 3,660 hits)
Do you need a quick map for your next Dungeon Crawl? Are you tired of using the same tiles over and over? This is everything you need: the old and good Dungeon Generator made by Jamis Buck - and available to everyone (standard OGL)! After creating your dungeon, just export it and you'll have a good greyscale .png file. You'll need to resize the image (and, if you want, just apply some masks and fill the white, black and grey with some dungeon texture) and print it! Tiny dungeons are good for solitaire games (they are about a 3x3 tile grid, or 9 tiles total), but you can customize almost all the features. This is a must have for every Dungeon Crawler.dungeondoors.pdf (695.5 KiB, 5,450 hits)
Dungeon Doors by Duane R. Haut II. Originally on Dungeon Forge. Lets not let these old Mage Knight Dungeon resources fade away!critters.zip (221.3 KiB, 2,951 hits)
The Original Dungeon Critters by by Duane R. Haut II. These are not the revamped version. If you want those head to Dungeon Critters 1.1bookcase.zip (228.1 KiB, 3,519 hits)
Originally from the old site Dungeon Forge, this book case by Duane R. Haut II offers a nice twist to Mage Knight Dungeons.144pix_random_Pyramid_tiles.zip (5.0 MiB, 4,958 hits)
144pix Random Pyramid Tiles144pix_random_Dungeons_tiles.zip (3.1 MiB, 4,460 hits)
144pix Random Dungeon Tiles144pix_Floors.zip (2.1 MiB, 3,881 hits)
144pix Floors144pix_Dungeon_Tiles.zip (2.5 MiB, 4,648 hits)
144pix Dungeon Tiles