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Axis and Allies Miniatures
Posted on September 8th, 2005 No commentsAvalon Hill
— published by Seattle-based hobby-game leader Wizards of the Coast (NYSE: HAS) —has announced the launch of Axis & Allies Miniatures, a revolutionary, new World War II themed wargame system set to hit store shelves in late summer of 2005.
The announcement will coincide with the sixtieth anniversary of VE Day, commemorating the end of the war in Europe. Axis & Allies Miniatures gives both novice wargamers and veteran grognards the ability to engage in historically authentic, squad-level tactical combat with detailed, 15mm scale, pre-painted plastic miniatures featuring varying degrees of rarity to enhance collectability.
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WARMACHINE: Apotheosis release
Posted on March 29th, 2005 No commentsSeattle WA, March 14th 2005 – Privateer Press announces the latest addition to its popular WARMACHINE tabletop miniatures game to be released in August 2005. This 144 page full-color expansion advances the WARMACHINE storyline and adds new warjacks and warcasters.
WARMACHINE: Apotheosis introduces new rules that improve the depth of play and enrich the gaming experience for new and veteran players alike. In addition to new warcasters, some old favorites return with new abilities and updated models to reflect advancement and changes to their characters. The book also includes a new map-based campaign system providing story-driven play.
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Mass Conflicts in the (D20) Fantasy Campaign
Posted on December 14th, 2004 No commentsfrom: http://www.gmmastery.com
By Samir@chisp.netHow to Have a Huge Battle In One Night
Please send your feedback and questions to Samir.In the past year I have been involved in 3 different games and each of these games culminated in huge wars. The first involved a castle siege between two armies, the good guys numbered 2000, plus mages, clerics and 4 catapults and the bad guys numbered 10,000, plus undead, colossal creatures, druids, clerics and 5 catapults. Both sides had archers. It lasted 5 real weeks. The second one involved breaking the siege of a city. The good guys numbered 500,000 with elves, dwarves, halflings and humans (Each player was in control of a faction) and the bad guys numbered 13,000 with demons up to CR 25. Again each side had archers. It lasted one night. The third and latest battle involved 360,000 good guys and 600,000 bad guys and took place in open terrain. Each side with magical artillery, flying troops, archers, reinforcements (the good guys had limited reinforcements and the bad guys had the ability to raise the dead) and hidden positions. The bad guys also had animated juggernauts. This battle lasted one night.
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“DoW Hounds of Hell” – Heresy game supplement
Posted on December 3rd, 2004 No commentsI have completed a supplement for DOGS OF WAR entitled "DoW Hounds of Hell".
It allows players to fight Human vs Demonic forces and is based on the miniatures by HERESY. Permission to write this supplement was obtained from Andy and Devil Dog Design.
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Getting RPG adventures back on track
Posted on November 13th, 2004 No commentsA Confession
I have long been in the habit of writing just enough of an adventure to get through the next session or two. Thus, if I got really busy with work, I was likely to be unprepared for a game session.
That situation wasnt usually so bad, but what made it worse this time was that for several weeks in a row I had simply forgotten to bring the adventure with me. Even if I was prepared (and for the first several sessions I was), the notes on my hard drive did me no good when I was gaming in another location.
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Wee Warfare in Tampa
Posted on October 12th, 2004 No commentsIt was Hurricon 2004 at the Comfort Inn Conference Center in Tampa, where the Historical Miniatures Gaming Society-South marshalled 200 hobbyists to make toy war on tabletop battlegrounds, one of two Armageddon's scheduled each year
That Saturday afternoon got mighty bloody.
Roman legions marched on a palisade of barbarian Gauls. British ships cannonaded a Spanish port in the islands. A hundred regiments of Union and Confederate forces were locked in combat. A serial killer named Jack stalked London streets. Mobs and hobbits raised havoc in a village Thomas Kinkade would love.
That was just in one room
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Crushed Earth Battle Report #1
Posted on December 11th, 2003 No commentsCrushed Earth Battle Report #1
Pirate CampaignHey folks. This is the first in a series of role-playing reports from a campaign I just started. Were playing in a fantasy setting as a crew of pirates.
Were using the Crushed Earth rules system (found in the Download section). This is probably only the 5th game thats been run on the current iteration of the rules, which will be updated due to problems arising during game play.
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Introduction to Harn and Harnmaster
Posted on December 8th, 2003 No commentsIn our neverending quest to find you information, weve come across Hârn, a very extensive game system by Columbia Games. Ive been in contact with the company and have permission to reprint the introduction from their site. They are also working on an Interactive Atlas based on the CC2 Pro technology from Profantasy (Who were also talking to). Hopefully this is just the tip of the iceberg and well be able to bring you more Hârn info with the help of our new friends at Columbia Games
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All-Purpose Miniatures Rules Review
Posted on November 19th, 2003 No commentsAll-Purpose Miniatures Rules
by Paul Arden Lidberg
Published by Team Frog Studios (formerly known as Crunchy Frog Enterprises)
1999, 2nd printing 2002Like me, many miniature wargamers are mystified by the myriad of rules and unit values presented in most wargames. There is usually no way to design your own units outside of the options presented, and a new game would generally have to be purchased for each genre (historical, fantasy, modern, futuristic) you wanted to play. Team Frog has sought to simplify and streamline these rulesets with their "All-Purpose Miniatures Rules."
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