Dungeon Crawlers

Supporting Miniature Wargamers Above and Below Ground
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  • The Lord Of The Rings Licensees Expand Merchandising Programs

    Posted on March 16th, 2005 Rob No comments

    MARCH 15, 2005 — NEW YORK
    In 2004, The Lord of the Rings franchise surpassed one billion dollars in retail sales worldwide. The expansion of the overall licensing program for the Oscar-winning film series sees no end in sight as key international licensees commit to rolling out new product throughout 2005. Details of the merchandising programs were unveiled by David Imhoff, senior evp, worldwide licensing and merchandising, New Line Cinema.
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  • Namco Nabs GW

    Posted on March 14th, 2005 Rob No comments

    Namco has signed up the Games Workshop franchise.

    Announced on March 8th, the long-term deal covers the production of PC games as well as console and handheld games. This could mean that well see other types of games rather than the normal RTS ones.

    Grantly Day, director of PC development for Namco Hometek inc commented, "Warhammer is considered among the greatest fantasy gaming brands in the world." He added, "We plan to extend its rich characters, environments and lore to the video game arena, with some blockbuster titles for the PC."

    Official Press Release is below:
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  • NY Times Article: Painted Armies, Tabletop Battles

    Posted on February 17th, 2005 Rob No comments

    http://www.nytimes.com/2005/02/15/arts/15warh.html?pagewanted=1

    Painted Armies, Tabletop Battles
    By JULIE SALAMON

    Published: February 15, 2005

    HOUSTON – At 6 feet 4 inches, with a shaved head and a spiky beard, Adam Floyd, 21, may seem fierce and freaky. Wearing a black T-shirt that says "Storm of Chaos," he is exactly the type you might expect to find at a competition for a fantasy game involving military strategy, in which the goal is to annihilate an opponents army.

    But hold those preconceptions. Mr. Floyd is not in a dark, forbidding gaming store, but at the bright, expansive indoor visitors plaza at NASAs Johnson Space Center here. The 70 fighters gathered for a tournament last month also included Chris Goodchild, a cherubic 12-year-old, and Carl Bellatti, 54, a grandfather and middle school band teacher in Houston, as well as computer programmers, lawyers, prison guards, an all-state football player from Texas, a substantial smattering of adolescent boys and one woman.
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  • Warhammer Chariot Race Track

    Posted on February 16th, 2005 Rob No comments

    Warhammer is a wonderful game in itself, but with all those miniatures you have collected, you would be foolish not to use them for other games. Games Workshop encourages these "mini-games" set within the various Warhammer Worlds, such as Jousting or Pit Fighting, or to some degree Mordheim or GorkaMorka. o­ne of the best mini-games has to be the Chariot Races by GW God Space McQuirk. The rules are classic, and I mean that in the truest sense: they are old!
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  • Army building sofrware

    Posted on January 30th, 2005 Highland_Piper No comments

    If there is o­ne thing that I hate about miniature wargaming is all the time I spend creating army lists. It takes far to long in my opinion.

    So I went about looking to see what was around for software
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  • Terrain – Keeping it Simple

    Posted on January 15th, 2005 Rob No comments

    Keeping it Simple
    Working Foundations

    A model is made up of individual components all related and connected. Sounds a bit too simple? Not really. Even the most complex diorama is a series of sub-assemblies that will eventually join together to form the whole. It is with this in mind that I approach all of my projects. In many cases the various components are constructed months apart, but what blends and ties them together? Color and weathering. The colors all fall within a narrow range of tones. They are never bright, nor do they stick out. That is not to say they are dull or boring! The weathering blends the colors. The various diorama elements appear to be about the same age. The weathering is done in such a manner as to enhance, not overpower the scene. A beautiful model will be remembered or judged by its most dominating visual feature. It is a mistake to make this a bunch of brightly colored springtime flowers, or a shiny new vehicle right off the showroom floor. While these may be very prototypical, they do not translate well into miniature. Not everything in the "real world" looks good reduced to scale! Subtlety will always be my number one rule of thumb!
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  • Mass Conflicts in the (D20) Fantasy Campaign

    Posted on December 14th, 2004 Rob No comments

    from: http://www.gmmastery.com
    By Samir@chisp.net

    How to Have a Huge Battle In One Night


    Please send your feedback and questions to Samir.

    In the past year I have been involved in 3 different games and each of these games culminated in huge wars. The first involved a castle siege between two armies, the good guys numbered 2000, plus mages, clerics and 4 catapults and the bad guys numbered 10,000, plus undead, colossal creatures, druids, clerics and 5 catapults. Both sides had archers. It lasted 5 real weeks. The second one involved breaking the siege of a city. The good guys numbered 500,000 with elves, dwarves, halflings and humans (Each player was in control of a faction) and the bad guys numbered 13,000 with demons up to CR 25. Again each side had archers. It lasted one night. The third and latest battle involved 360,000 good guys and 600,000 bad guys and took place in open terrain. Each side with magical artillery, flying troops, archers, reinforcements (the good guys had limited reinforcements and the bad guys had the ability to raise the dead) and hidden positions. The bad guys also had animated juggernauts. This battle lasted one night.
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  • Fanatic (Games Workshop) Q&A

    Posted on December 5th, 2004 Rob No comments

    NEW FANATIC Q&A
    By Jervis Johnson

    As I announced a couple of weeks ago, Fanatic support for the Specialist Game Range will be moving primarily o­nline in the New Year. At the time I wasn’t able to be very specific about exactly how the new Fanatic operation would work, as we were still ironing out the details of how the department would be set up. I’m happy to say that I’m now in a position to answer many of the questions I have received about how Fanatic will support the Specialist Games Range in the future. So, without more ado, here are the answers to those questions!
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  • “DoW Hounds of Hell” – Heresy game supplement

    Posted on December 3rd, 2004 Rob No comments

    I have completed a supplement for DOGS OF WAR entitled "DoW Hounds of Hell".

    It allows players to fight Human vs Demonic forces and is based o­n the miniatures by HERESY. Permission to write this supplement was obtained from Andy and Devil Dog Design.
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  • Book Review – 30 Years of Adventure: A Celebration of Dungeons & Dragons

    Posted on November 26th, 2004 Rob No comments

    by Aeon at http://www.gamegrene.com/

    When I was in fourth grade, my teacher o­nce made the class grade each others papers. As she read off answers, I stared in horror at the paper I had been given from the girl next to me. Every answer was wrong. Every o­ne. By the time I had ticked off the 30th incorrect answer, I was practically in tears. I felt responsible, somehow, for the problems o­n the page. It would not be her fault that she failed, but rather my own fault for calling attention to her flaws. I felt ashamed. I felt awful.
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