Dungeon Crawlers

Supporting Miniature Wargamers Above and Below Ground
RSS icon Home icon
  • Making a Stucco Wall

    Posted on December 9th, 2003 Rob No comments

    with HirstArts fieldstone and wood plank molds

     

    This isn't "technically" a stucco wall. Its a variation on Wattle and Daub. Wattles were woven sticks or reeds inside a wooden framework and then covered with Daub (clay, dung, whatever was available locally.) This provided insulation and sealed the gaps against the weather. I'm sure that I've seen a similar technique applied to loose stone stacked between wood support beams but couldn't find anything. Since I live in a fantasy world anyway, I thought, "What the hell! Slap me in a dress and call me Alice." Err. I mean, "cover it in spackle and pretend its real". I also figured more people would know what I'm talking about if I called it stucco. I'm very pleased with the result and to heck with reality.

    Read the rest of this entry »

  • Introduction to Harn and Harnmaster

    Posted on December 8th, 2003 Rob No comments

    In our neverending quest to find you information, weve come across Hârn, a very extensive game system by Columbia Games. Ive been in contact with the company and have permission to reprint the introduction from their site. They are also working on an Interactive Atlas based on the CC2 Pro technology from Profantasy (Who were also talking to). Hopefully this is just the tip of the iceberg and well be able to bring you more Hârn info with the help of our new friends at Columbia Games
    Read the rest of this entry »

  • Intro Confrontation Battle Report #2

    Posted on December 3rd, 2003 Rob No comments

    Wolfen vs Dirz: The Rematch
    Aka CK's Confrontation Battle Report #2

    Introduction

    Welcome to the second of what hopefully becomes many battle reports for Confrontation that serve as a learning experience for us all, myself included. Last week, we saw my Dirz get pummeled by the Wolfen, and this week I have decided to attempt redeeming myself and the Wolfen were good enough to give me the chance.

    Read the rest of this entry »

  • Idiots Guide to Making Terrain #1: The Basic Hill

    Posted on December 1st, 2003 Rob No comments

    The hill is a critical terrain feature. Not only does it break up the flat, featurless table, it is the building block upon which almost all other terrain skills are derived. Lack of these skills would push some so far as to stack books under a tablecloth1. This is unacceptable, and many would be driven to violence if forced to play under such conditions. Much of your future terrain-related angst can be avoided altogether by simply following these directions.

    Some general notes on terrain: Everyone wants to play on a gorgeous battlefield, replete with hills, trees, skulls, destroyed buildings, etc.; but there is a fine line between a functional tabletop battlefield and a delicate 28mm diorama unfit for those with fat fingers and a tendency to throw dice. The wise General chooses to build his terrain to the functional side of the house, with an eye on detail that does not hinder play or break easily. Todays lesson swings WAY to the functional side, but you should still be pleased with the overall outcome.Also, for every hobbyist there are different ways of doing things. This is how I make hills, but it is certianly not the only way or even the best way. This lesson was designed with simplicity and a minimal amount of supplies in mind.
    Read the rest of this entry »

  • Introductory Confrontation Battle Report

    Posted on November 26th, 2003 Rob No comments

    We thought that a good way to introduce Confrontation to people was to run a battle report between small Dirz and Wolfen forces.

    Dirz vs Wolfen 300pts

    Basic Pitched Battle on a 3'x3' table.
    Read the rest of this entry »

  • All-Purpose Miniatures Rules Review

    Posted on November 19th, 2003 Rob No comments

    All-Purpose Miniatures Rules
    by Paul Arden Lidberg
    Published by Team Frog Studios (formerly known as Crunchy Frog Enterprises)
    1999, 2nd printing 2002

    Like me, many miniature wargamers are mystified by the myriad of rules and unit values presented in most wargames. There is usually no way to design your own units outside of the options presented, and a new game would generally have to be purchased for each genre (historical, fantasy, modern, futuristic) you wanted to play. Team Frog has sought to simplify and streamline these rulesets with their "All-Purpose Miniatures Rules."
    Read the rest of this entry »

  • Dungeon Crawlers Shameless Plug

    Posted on November 19th, 2003 Rob No comments

    I found a neat tool and checked out the company website. I wrote a testimonial and am getting some samples to review. Once I get them, youll get all the details. Cool and Cheap, what more can you ask for?

    Microbrush site

    Stay tuned… 🙂

    Read the rest of this entry »

  • Spray Foam Terrain

    Posted on November 16th, 2003 Rob No comments

    While building a desert gaming table specifically for my Warhammer Skaven and Imperial Guard Tallarn units, I decided to try a new terrain making method: Spray Foam. Sold under a variety of different brand names, with Great Stuff being the most popular, the foam is commonly used as an insulator and all-purpose sealant in places such as where conduit or water pipes enter your home directly through a wall. I had seen it many times in my travels and noted how much the expanded foam resembled rock formations, so it was a natural leap to want to experiment with it o­n my gaming table.
    Read the rest of this entry »

  • Fun with Sprues

    Posted on November 9th, 2003 Rob No comments

    This article looks at using sprues that accumulate in a seemingly endless supply. The obvious use is as a stick of some sort and I don't disappoint because that's what I did. I also made a plant out of sprue so that should be worth a read.
    Read the rest of this entry »

  • Hidden Door in Hirst Blocks

    Posted on November 2nd, 2003 Rob No comments

    Just a quick write-up on a test for a working hidden door using HirstArts block. I like functional or multipurpose dungeon pieces. Several parts of my dungeon sections have hidden passages and removeable sections. None of them are "working" bits though. I'm swamped with work, which is normal, so tend to take shortcuts. I wish I had time to try carving custom blocks. *sigh*

    Read the rest of this entry »