Dungeon Crawlers

Supporting Miniature Wargamers Above and Below Ground
RSS icon Home icon
  • Has Andy Chambers gone to see the Wizard?

    Posted on March 31st, 2004 Rob No comments

    From a GW forum

    I can confirm that Games Workshop and Andy Chambers have decided to part company. For reasons I'm sure you can appreciate, we never discuss employees personal details or situations, so I cant provide any more information than this. I'm going to lock this thread now, as it really is off-topic for this forum.

    Best regards,
    Jervis Johnson
    Head Fanatic
    Read the rest of this entry »

  • NEW! Mage Knight Dungeon Scenarios

    Posted on March 31st, 2004 Rob No comments

    Tired of the traditional Hack n' Slash standard game? Want to try something just a little bit different? Then keep you eye out for the download section for scenarios for MKD (Mage Knight Dungeons)! Our first scenario is a zip file with 2 pdf files in it. The first is the scenario "Necropolis Prisons" and the second is special tokens and map tiles you can use for the game! Can you save the prisoners before time runs out, or the other team gets them first?

    Rescue the Prisoners Scenario

    Read the rest of this entry »

  • Dungeon Deck Play Tested

    Posted on March 23rd, 2004 Highland_Piper No comments

    So here I have been making all these tiles and cards and I still had not tried them out.

    I was not able to find anyone to play a game with me so I tried it out with the Solo Rules. All and all I must say I enjoyed it very much.

    I took 11 dungeon cards and the tiles that represent them. I picked my starting position and drew my first card. I will not into major depths into the battles and magespawn I fought as this is not a battle report but a play testing report. o­n the following picture I labled the tiles as I drew them.

    Read the rest of this entry »

  • Tactics for using Confrontation Dwarves PART 4

    Posted on February 28th, 2004 Rob No comments

    PART 4
    Ok, here we go. We now know our strength and weaknesses. We know what we would like to deploy and what we want to avoid but how do make our choices. It is impossible to field it all at once so choices must be made. By now it should be clear that Dwarves have a large number of different troops to choose from. Their troops are almost the same and allow you to choose those with the flavour you like best.
    Read the rest of this entry »

  • Tactics for using Confrontation Dwarves PART 3

    Posted on February 26th, 2004 Rob No comments

    PART 3

    This article was written by drimdalon the confrontation forum and he has given me permission to post it

    Time to talk about the secrets of the forge and the power of Odnir and Uren.

    First there are the thermo-priests. You have two different models with slightly different stats and an alternative profile that comes with the warriors of rag’na’rok pack . The first two are there for one thing only. Hitting and hitting hard. They are really lousy mages. They aren’t able to cast their own spells for sure but they are fearsome in close combat with their high force and steam powered weapons. One has a slightly lower force but causes more fear. The choice all depends on what army you are facing. Don’t be afraid to bring them in close combat and let loose the terrible power that is steam. And when they blow up they usually take some enemies with them.
    Read the rest of this entry »

  • Games Workshop Boosted by “Rings” Magic

    Posted on January 30th, 2004 Rob No comments

    Tue 27 Jan 2004 1:23pm (UK)
    Games Workshop Boosted by "Rings" Magic

    By Phil Waller, City Staff, PA News
    http://www.pressassociation.co.uk/

    Fantasy games group Games Workshop today said the growing popularity of its wargames hobby had driven a 12% rise in half-year operating profits to £7.4 million.

    The Nottingham-based group, which makes the Warhammer battlegame and a tabletop version of the Lord of the Rings trilogy, said turnover had increased £13.9 million to £72 million.
    Read the rest of this entry »

  • Building Helms Deep

    Posted on January 28th, 2004 Rob No comments

    This Article is from GeBoom about his Helms Deep project. Im posting it for him as its very heavy with images. It truely is an AWESOME piece of terrain. I wish I had a chance to play on it.

    Thanks a lot Gerard and I cant wait for the next part.

    WARNING! This is a BIG article with BIG pics.
    Read the rest of this entry »

  • Idiots Guide to Making Terrain #2: Trees

    Posted on January 26th, 2004 Rob No comments

    As I have mentioned in lesson
    1
    of this series, terrain generally hovers between functional and attractive.

    Today’s lesson starts with trees that are functional, easy and cheap. The latter
    half of this article is definitely NOT for beginners, this is due more to the
    tools needed rather than the skill required to do the job. If you are prepared
    for this, the trees you can make will greatly exceed the quality and functionality
    of the trees in Part 1.

    Read the rest of this entry »

  • Tactics for using Confrontation Dwarves PART 1 – 2

    Posted on January 26th, 2004 Rob No comments

    This article was written by drimdalon the confrontation forum and he has given me permission to post it

    I must state that this is purely my opinion based on my playing style and how I use the Dwarves of Tir-Na-Bor

    I'll start by going over the general stats of Dwarfs
    Read the rest of this entry »

  • Intro Confrontation Battle Report #5

    Posted on January 16th, 2004 Rob No comments

    Weenies That Roll Well

    That's the subject of our battle reports this week. Yes, you heard correctly, reports. This will actually be a dual report. You wanted variety, you got it. This week we find the Wolfen up against some sissy little Lions, and the Dirz up against some nasty looking Orcs.
    Read the rest of this entry »